Someone sees how to access the different alignments?
* Honorable: battle more powerful enemies work
* Imperial: the easiest, go to your favorite cemetery
* Bloodthirsty: use poison or other weapons
But the others I don't really see.
The alignments are still a work in progress. Right now there are just a few actions that change your alignment, but i am working to make ALL actions have an effect. Id also like to show on the alignment screen a line that shows the path of how you alignment has changed over time.
Your suggestion make me think i should also put a description of what the alignments generally are. One thing that is cool about them is that i am using them as the values for citizens, and citizens actually generate quests based on their values, without my interference - so humane citizens almost never kill anyone and imperial ones do.
here's a quick summary of what each alignment is like - they are kind of analogous to d+d lawful/good/evil/chaotic and citizen quests tend to be something that is in line with their values:
This is a copy paste from my code that shows the 3 spheres that a citizen might be interested in - Politics (power), Religion and Economy, and what their values are inside each sphere depending on their alignment. For example in politics, Imperial people believe in Military rule:
POLITICS
ali == 'Imperial' ? ot = 'Miltary Rule' : null;
ali == 'Honorable' ? ot = 'Law and Order' : null;
ali == 'Noble' ? ot = 'Diplomacy' : null;
ali == 'Humane' ? ot = 'Transparency' : null;
ali == 'Rebel' ? ot = 'Independence' : null;
ali == 'Anarchic' ? ot = 'Anarchy' : null;
ali == 'Bloodthirsty' ? ot = 'Assasination' : null;
ali == 'Coldblooded' ? ot = 'Espionage' : null;
ali == 'Neutral' ? ot = 'Neutral' : null;
}
ECONOMY
ali == 'Imperial' ? ot = 'Slavery' : null;
ali == 'Honorable' ? ot = 'Taxes' : null;
ali == 'Noble' ? ot = 'Social Welfare' : null;
ali == 'Humane' ? ot = 'Charity' : null;
ali == 'Rebel' ? ot = 'Abolition' : null;
ali == 'Anarchic' ? ot = 'The Black Market' : null;
ali == 'Bloodthirsty' ? ot = 'The Exploitation Economy' : null;
ali == 'Coldblooded' ? ot = 'Pure Profit' : null;
ali == 'Neutral' ? ot = 'Neutral' : null;
}
RELIGION
// ali == 'Imperial' ? ot = 'Religious Rule' : null;
// ali == 'Honorable' ? ot = 'Crusade' : null;
ali == 'Imperial' ? ot = 'Crusades' : null;
ali == 'Honorable' ? ot = 'Preaching Faith' : null;
ali == 'Noble' ? ot = 'Curing the plague' : null;
ali == 'Humane' ? ot = 'Caring for the sick' : null;
ali == 'Rebel' ? ot = 'Religious freedom' : null;
ali == 'Anarchic' ? ot = 'Freedom from religion' : null;
ali == 'Bloodthirsty' ? ot = 'Burning the sick' : null;
ali == 'Coldblooded' ? ot = 'Heal the Rich' : null;
ali == 'Neutral' ? ot = 'Neutral' : null;
And here's a quick rundown of what each alignment means in my head and the game:
Noble: Good who believe society can move forward together
Honorable: Believe in law and order above all else, neither good nor evil
Imperial: Evil citizens who believe in absolute rule
Coldblooded: Evil, logical, working for profit above people
Bloodthirsty: Just crave chaos, violence and blood - kind of like chaotic evil in d+d
Anarchic: Chaos and freedom at all costs
Rebel: Good people wh beleive in individual freedom and independence
Humane: Good and non violent, believe in helping others
Neutral is in there too, but i dont really use it because i found it was kind of boring:)
Once i have all actions connected with alignments, it will make more of a difference - for example, the healer Saroo in Bresk is Humane and her quests (give charity) are humane too, but right now it doesnt count as a humane action, but i will fix that soon. Thanks for the insight:)