shrul
New Member
Posts: 7
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Post by shrul on Nov 15, 2015 21:32:54 GMT
If this spell is considered to work by draining vital energy, it hits 2, heals 6 if the damage against the mobile is 6 but the life were 2.
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Post by Protopop on Nov 16, 2015 5:25:25 GMT
If this spell is considered to work by draining vital energy, it hits 2, heals 6 if the damage against the mobile is 6 but the life were 2. yeah, the spells are a bit wobbly right now and definitely need some love. I will take a look at them and add in some new effects,a nd make sure theya re working right. For example it would be good to be able to buy a shield spell like the one you can find in the landmarks because its pretty useful. I dont know if you meant this was a glitch or if its an idea for a spell, but i like the idea of an energy drain - like do 4 damage and gain 4 health from the beast (and vice versa) What is good about the game design is that i designed it as a kind of algorithm, so as i fix and change the various points on the "tree" there is a natural shape to the data that is forming. For example, i want to make beasts, heros, spells and perks all draw from the same kinds of powers (healing, shield, poison etc) to create new strategies. Its very hard to do but i am optimistic because even in the last moth of development i can see it coming together more:) Thanks for all the encouragement and all the feedback. i was very happy to see all of this form you when i checked out the forum tonight:) BTW if you would like to have a character card citizen in the game, let me know what alignment you'd like them to be and what species or career or "look", and also if youd like them to focus on money, religion or power:)
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