Spells you learn in city should cost karma to cast too.
That will saturate battle deck and force player to choose: armor or free slots for karma regeneration items?
Hey Shrul - this is a really interesting suggestion - right now spells are no different from weapons, and ive been thinking that they should be something more unique. Like for example maybe they are free but cost karma (mana?) or really cheaper gold but cost mana. Either way it does make sense to add a spell catsing cost - then if you choose SPIRIT which gives you more KARMA it would encourage you to use sells and make you better at them. Right now the spells are kind of a messy leftover from my first version of the game, but im thinking they should be more like the PERKS you collect in the landmarks - maybe reusable? I am marking this done as a note to rethink the spells and im pretty sure i will try something new. Thanks for making me think about this some more:)
BTW one thing i did think of last night is that PERKS that regenrate Karma should have zero cost, making them more valuable and strategic as cards - and kind of like armor in that it makes you more powerful but isnt neccessatily about a specific attack with damage - somehow i should be able to put something new together.