shrul
New Member
Posts: 7
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Post by shrul on Nov 15, 2015 21:36:55 GMT
I've the feeling the leveling is pretty quick. In an afternoon, I'm level 10, played in a train, a bus, at home, reading and coding the same time, so maybe 150 minutes for the game.
Furthermore, after 40 minutes, I had at level 5 all my votes for the assasination quest (started with abolish slavery, then stop crusaders, finally support assination). At this stage, I were still figuring how works the battle deck (max number of cards, stacks of non visible cards, etc.), this is maybe a little too quick.
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Post by Protopop on Nov 16, 2015 5:19:05 GMT
I've the feeling the leveling is pretty quick. In an afternoon, I'm level 10, played in a train, a bus, at home, reading and coding the same time, so maybe 150 minutes for the game. Furthermore, after 40 minutes, I had at level 5 all my votes for the assasination quest (started with abolish slavery, then stop crusaders, finally support assination). At this stage, I were still figuring how works the battle deck (max number of cards, stacks of non visible cards, etc.), this is maybe a little too quick. Wow i am impressed you played that long - thank you! This is really helpful feedback. The game speed is kind of just something i guessed at and put out there. I was hoping for feedback like this over time to help me balance it so i really appreciate it. Most of the game is procedural, so for example if i change beast difficulty from 1 to 2, each beast will have twice as many hitpoints etc... What i am thinking based on your feedback is a few things: Maybe give less experience points for actions Maybe increase the amount you need to go up levels or make it easy for the first few levels and harder as you go along For the CAUSES like the assasination etc... right now these are hand made for the most part, so i only made 3, but i am working to make them generated as well, so that there would be many more of them. My idea is that as a cause requires more votes, it will affect something higher up in the society. So for example 3 vote adventures might make slavery legal/illegal at the kingdom level (like ZEA), while 6 vote or 9 vote would affect something on a empire level. I think this will work because they kind of form a tree shape in the data depending on what votes you secure. Getting a ton of people to vote to abolish slavery is great, until you switch to the Crusades cause and suddenly most of them dont support that... This is a really important aspect of the game so i will definitely make a change and post it here soon:) Im glad that yo played through the ones that are there - it is encouraging to me:) BTW one more thing that is coming is world generation changes - right now this world is based on a seed number 13 or something - i dont remember off hand, and i have overidden a bunch of citizens, but if you change the number then the location and names of landmarks, the citizens, and the city locations all change. I also have a switch that will overide the custom citizens i have made (example Mer Paldine is always honorable and living in Bresk) so that their alignments and locations can change. I want to give you the ability to "switch worlds" in the first update but it was a bigger job than i thought - but look for it in a future update:)
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