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Causes
Dec 1, 2015 13:28:01 GMT
Post by Trogdor on Dec 1, 2015 13:28:01 GMT
Hello,
The game is enjoyable so far! Once we finish the three causes at the beginning, is there more to do besides exploring and leveling up?
Thanks!
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Causes
Dec 3, 2015 2:23:20 GMT
Post by Protopop on Dec 3, 2015 2:23:20 GMT
Hello, The game is enjoyable so far! Once we finish the three causes at the beginning, is there more to do besides exploring and leveling up? Thanks! Thanks for taking the time to write Trogdor:) Right now it's just the 3 causes and up to level 10 (in terms of how high monsters and items go) But I built the causes in part to eventually be procedurally generated like the quests and locations are. First I'm finishing Nimian Legends BrightRidge HD for January. Its an iPhone and android app coming soon that is set in the Nimian Legends universe (you can actually see BrightRidge on the map near the open coast) Here's a pic: Then i am returning to Nimian Legends Empires to add in an update. A procedural set of causes will let players play a lot longer. Im also adding in the ability to change the world seed. Right now the quests and locations and more are based on the number 64 or something i cant remember, but i can change the number i the code and it generates new quests, citizens and locations on the same map. I think it would be fun to change the world number and see how the world changes. Kind of like parallel universes:) Since the quests etc are based on real world interests and goals, the procedural generated content should still feel somewhat real - like how violent citizens are killers now but humane citizens give more humane quests - while increasing the size of the adventure. Anyways i hope youl check back and thanks for your support - I appreciate it:)
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